![]() ![]() November 7th 2018 - Release date annoucedīook of Demons is scheduled to exit Early Access on 13th of December. Features such as Quest Mastering, a new Archdemon Quest, Roguelike mode, new sounds and voces are added. October 11th 2018 - Final features & Mac versionĭuring the rest of 2018 Book of Demons becomes polished and feature complete. Thanks to awesome community translators, Book of Demons is now available in Chinese, Russian, French, Brasilian-Portugese and Italian. The long awaited Rogue joins Warrior and Mage and completes the list of playable classes. ![]() Magical and legendary cards were introduced along with a new upgrade system based on magical runes. March 15th 2017 - Card system revampĭriven by the community feedback, we made a hard choice to fundamentally revamp the card system mechanics that drive the game. December 5th 2016 - Mage classįirst major Book of Demons update introduced the Mage class with all new cards and mechanics. At the end of October a free demo was released. Countless fixes, usability improvements, balance changes and minor features were introduced. ![]() The first 3 months after the launch were very hectic. October 27th 2016 - Early Access Mayhem & Free Demo The plan for the EA is to add 2 character class, polish the game and exit early access in 6 months. History July 28th 2016 - Start of Early Accessīook of Demons launches into Early Access on Steam. Save the terror-stricken Paperverse from the clutches of the Archdemon himself! Book of Demons is the first instalment of Return 2 Games - a series of original mid-core titles, inspired by the early golden days of PC gaming. Wield magic cards instead of weapons and slay the armies of darkness in the dungeons below the Old Cathedral. Factsheet Developer: Thing Trunk Based in Warsaw, Poland Release date: Early Access - July 28th 2016 PC/Mac 1.0 - December 13th 2018 Platforms: Steam (PC & Mac) XBox One (coming soon) Website: Regular Price: USD 24.99 EUR 21.99 Descriptionīook of Demons is a Hack & Slash Deck-building hybrid in which YOU decide the length of quests. ![]()
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